Being in the open field and doing a lot of battling in the Rise of kingdom is kind of fun, so let’s talk about what it can do on the front. First and foremost, if a player wants to rack up a lot of points for mighty governor, then it should consider a commander like Dragon Lancer. This is not a long term investment same with Lancelot, but players could use these commanders as a pair because it’s going to skill them up pretty quickly, probably maximize their skills quickly.
It can also level up a Dragon Lancer quickly to use as a primary for running around gathering runes in conjunction with Lancelot. And the thing it can do with these combos is running around killing gatherers during mighty governor to score a lot of points. That is the combo players can use for the open field.
The reason for saying should a player really be in the open field as a low spender in the rise of kingdoms guide is that those high power players are just going to run right through. And it’s going to cost of resources to be battling in the open field. But if a player who is really dead set on being in the open field with a proper army would recommend a commander like Scipin Africanus who can survive for a while. They have got more troops they can bring to the battle. Again for the tanginess, a player can pair with a commander like Joan of Arc in the early game to be buffing the allies nearby, generating a huge benefit for the player and the alliance.
Joan of Arc is deceptively good; she is absolutely critical in the late game for buffing rallies that are near her and for buffing structured defenses that are happening nearby. So there are a great investment both for battling and quite frankly for buffing friends because this divine revolution just generates a huge amount of rage and does a ton of buffs for everybody.